Beste Iphone Games Bleak Sword: Dark Souls auf dem iPhone
The Room: Old Sins. Grand Theft Auto: San Andreas. Alto's Odyssey. Motorsport Manager Mobile 3. Farming Simulator
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They're all good. German developer Andreas Illiger only ever released the one game for mobile, but what a game it is. You have have heard of 's Tiny Wings, a one-touch game that saw you racing a tiny bird across procedurally generated islands to get as far as possible before nightfall.
In the intervening years, Illiger has continued to maintain and update the game, and it's remains a beloved favourite for its lovely setting and streamlined gameplay -- an early example of how to make a mobile game just right.
You can't really play a console-level quality Destiny game on your iPhone, but with Shadowgun Legends it's about as close as you can get.
This first-person shooter might be the best in the app stores, with a base camp it's more of a city where you can hit up shops to buy weapons and armor, a place to gamble for more in-game currency, a black market for new items, and so much more.
There are tons of in-app purchases here, to be sure, but you can easily avoid them. The gameplay itself is excellent as you plow through story missions, unlock puzzles, and blast your way through enemies in order to achieve greater and greater fame.
Find new weapons as you play with unique exotics and other firearms that will remind you of Destiny. Though it's a whole different setting, Shadowgun Legends is basically Destiny for your phone, and it will definitely surprise you with its depth.
Riptide GP: Renegade is one of those games that seems like it would be impossible on mobile, the graphics are just so jaw-droppingly gorgeous.
A jetski-style racing video, it sees you, a disgraced former champion, competing against other racers, performing stunts and defeating bosses for a chance to reclaim your former glory.
It's built on the developer's own engine, and plays like a dream, honestly. Out There is a game about survival and strategy, carefully managing your resources as you travel the stars.
It's also a tale of ultimate, lonely isolation. It tells the tale of an astronaut who wakes from cryosleep to find that he's no longer in orbit around Jovian moon Ganymede -- in fact, he's not even in the solar system.
He has no idea where he is, and has only unreliable alien technology as a guide home. You have to carefully manoeuvre through dangerous situations and manage resources as you navigate the stars -- because when your astronaut dies, it's game over.
And all the while, you have no way of knowing if what you seek is truly the way home. In this game, you're stuck in prison serving hard time.
But as you go about your daily routines, you slowly realize that with the right tools, a good plan and an opportunity, you can break out.
The Escapists uses old-school graphics, but it doesn't take away from the game's complexity as you try to piece together the best way to escape from several different prisons.
You'll acquire tools by stealing utensils from the mess hall, paying prisoners who know how to get stuff from the outside and doing jobs to raise money to pay for it all.
On its face, it looks simplistic, but The Escapists is a fun and challenging time-waster that's great for anyone who likes solving puzzles.
We don't think we've ever seen a real-time strategy game as pared down as rymdkapsel. It's as much about battles as it is about building and exploration, and every aspect of the game is as minimalist as it gets.
In deep space, you have to build a base using tetromino-shaped tiles, laying them down in a tight configuration to make sure you maximise resources.
Meanwhile, you have to explore and mine the surrounding monoliths, while defending against enemy attack. There's only one type of unit to build, for example, and three resource types.
Instead of complexity in that regard, you have to focus on planning out the best possible base to get everything done as efficiently and minimally as possible.
It's an absolutely perfect RTS design for the mobile format. This one is quite a bit more involved than some of the other games here, but it's a great survival game that challenges you to start with nothing, then slowly uncover the secrets of a land inhabited by dinosaurs.
You'll learn how to build a fire for warmth, how to hunt for food, and eventually craft weapons and clothing to increase your chances of survival.
A deep, tiered crafting system lets you work your way up to better clothing and weapons, and you can build more advanced structures to try to stay alive amidst dangers from the elements, dinosaurs and more.
Duet seems to be based on death, where you crash and burn and have to start the level all over again.
But if you look for the thematic clues, the game is crawling with it: from the very minimal snippets of dialogue to the strange names of the levels -- the Kübler-Ross five stages of grief plus a few extra.
It requires your spatial cognition to navigate the levels and avoid hitting the obstacles with your paired red and blue dots, which can only turn on a wheel at the bottom of the screen.
It's this that fills it, in spite of its difficulty, with immensely satisfying "eureka" moments. And it has a kick-ass soundtrack. The Binding of Isaac: Rebirth won't be for everyone.
You play a naked heavily stylised child, crawling deeper into the Earth's underbelly, slaying the monsters you find there using your tears as bullets in a grotesque bloodbath after the character's mother tried to kill him at the behest of God it's all very Old Testament.
If this does sound like it's up your alley, you're going to find a game of which you'll possibly never tire: a top-down, twin-stick, randomly generated, roguelike dungeon-crawler that feels like it always has something new to show you.
This is one of the creepiest games on a mobile platform. It seems the animatronic robots that entertain the children during the day -- Freddy Fazbear, Bonnie the Bunny, Chica the Chicken, and Foxy the Pirate Fox -- become active at night.
Active, and murderous. From your base inside the security room, you can monitor them via staticky camera feeds, closing the doors when they draw near -- but you have limited power that you need to conserve, and the longer you work there, the more restless the animals become.
Packaged up inside some terrifying gameplay is a mystery: What happened to the bodies of the murdered children?
And why do the animatronics walk by themselves? There are now five games in the Five Nights at Freddy's series, and you can find them all on Scott Cawthon's iTunes page.
This side-scrolling platformer is unlike any other. You move through the levels by "pruning" cells from a blob of fungus, which causes new cells to grow elsewhere on the blob.
By constantly pruning and reshaping the fungus, you learn to control it into new shapes that can be moved around to solve puzzles on the levels, collect other organisms and reach the end.
It's a remarkably clever take on the platformer that requires some very creative thinking. It's a strange, beautiful, sad, experimental adventure game about a warrior on a mysterious quest.
Crypt of the Necrodancer is a dungeon crawler like no other. It's basically a procedural death labyrinth, but the gameplay is based on rhythm -- you have to move in time with the beat using your choice of control system taps or swipes , learning the monsters' rhythms to take them out without taking damage yourself.
It's an odd mash-up, but a brilliantly inspired one. Words can't possibly do Framed justice: it really is one of the more unusual concepts we have seen in some time.
The entire game takes place without words; it's laid out as a completely wordless noir comic, with our protagonists avoiding being spotted by law while double-crossing each other.
Gameplay is not action-based, but context-based: you have to examine each page, shifting the panels around to make sure that events occur in the order that sees our hero escape clean, getting the jump on police or sneaking past.
Although it may sound good, that's nothing compared to how magnificent it is to experience. And yes, a pair of headphones for the soundtrack is an absolute must.
A sequel, Framed 2 , was released for iOS in As landlord over a block of apartments in a totalitarian state, you oversee the tenants -- quite literally your job is to spy on them for the government.
You can choose to play by the government's rules or covertly help the people under your care, but at great risk.
Every action has consequences, with high stakes and multiple endings to unlock. One of the great things about smartphones is their tactile touchscreens.
But with Blackbox, you don't touch the screen at all. Instead, it uses every other sensor the phone is equipped with: gyroscope, camera, microphone, accelerometer.
To solve the puzzles and trip the light switches, you need to first figure out what you need to actually do, whether it be travel, shout at your phone or tip it upside down.
It's utterly diabolical and utterly brilliant. Slayaway Camp is, at its core, a Sokoban -style puzzler, but it's what's wrapped around that core gameplay that makes it brilliant.
You play the villain in a series of slasher movies, and you need to hit and slay! The graphics are voxel-based, which keeps the gore-fest entertainingly cartoony, and every detail has been lovingly thought about -- from the "rewind" option when you fall to the scattered bones you leave in your wake.
Some levels have limits or special features such as fires to help you dispatch your victims and provide hazards that you need to avoid yourself , and you can even earn coins to unlock special kills.
For such a bloodthirsty premise, it's an utter joy. Rayman: Jungle Run and Rayman: Fiesta Run are both an eye-popping explosion of gorgeous colours -- and a really fun to play arcade titles in their own right.
Rayman runs automatically, and you control what he does by tapping or holding the screen using one-touch controls. The objective in each level is to collect Lums -- not as simple a prospect as it sounds -- in order to unlock new levels, new characters, and artwork, so there's actually incentive to collect a perfect score.
Lifeline is a text adventure, but one with a serious difference and much higher stakes than you might be used to. You're not the protagonist of the story Taylor is the sole survivor of the crash of the Varia, on a barren moon somewhere in the vicinity of Tau Ceti.
Reaching out on comms, Taylor is able to find a single person, a single lifeline: you. As Taylor sets about exploring the inhospitable environment, you'll help make decisions on what to do next.
The troubling part is that none of the decisions are good ones and one wrong move could land Taylor in serious trouble.
The mechanics are what set Lifeline apart. It plays out in real-time, notifying you via your phone's alerts, through which you can also respond to and interact with Taylor, making this the first mobile game that I know of that can be played via the lock screen.
It's also compatible with the Apple Watch, where you can receive notifications when Taylor is ready to talk.
And it's surprisingly heart-wrenching as you start to develop a connection with Taylor, knowing that hope for survival is, at best, slim.
This turn-based strategy game shares some similarities with Civilization, but simplifies the concept into a great iPhone game.
Pick from several different races with different strengths and weaknesses and then slowly take over the world as you upgrade your technologies, unlock new units, and bring your opponents to their knees.
The game comes with a few races to choose from, but you can get more through in-app purchases. Don't worry to much about learning curve because the game helps you learn the ropes as you play, but you'll soon figure out the best way to capture territory and go for the highest scores.
You can play alone against the AI or against your friends. One of the best things about the game is you can play a single player game in under 30 minutes.
Overall, the Battle for Polytopia is simply a great way to get your strategy gaming fix on mobile. Dungeon Rushers is a really solid top-down RPG experience.
You explore dungeons, square by square like a board game, encountering foes and defeating them with turn-based combat.
There are 10 characters most of them need to be unlocked , and your party can contain up to five, each with their own skill trees, and a crafting system means that you can experiment with making equipment -- and later in the game, you can make your own maps and play PvP.
It's a strong combination of elements that works beautifully. I was a big fan of the original Hero Academy when it came out a few years ago because you could choose between uniquely different armies and go to battle with your friends in asynchronous turn-based combat.
Hero Academy 2 improves upon the original with more polished animations and graphics, new challenges that keep gameplay interesting and new "decks" you can earn or buy to try out different armies.
I've only just started to explore the game, but it's already tons of fun, just like the original.
Crashlands is kind of like Don't Starve for people who got frustrated by the unforgiving survival elements. You're a space truck driver, crash landed on an alien planet.
You have to gather resources, build a base and gradually craft your way to getting off-world. It's not all aimless, though.
You'll find yourself, as you progress through the game, fulfilling quests, which marks it further apart from Don't Starve, in which gameplay is more or less sandbox, with the aim being to stay alive as long as possible.
With no such constraints you can die in Crashlands, but you respawn without losing anything , the game becomes a very different prospect, less fraught with careful conservation of resources, and more guided and combative.
It is, however, massively fun. Solitairica is what you get if you mix Solitaire with a turn-based roguelike. The gameplay is a little bit like Solitaire in that you have to create sequences of cards until there are none left, but you have to take down an opponent in the meantime by trying to evade attacks, and deploying powers that you power up by collecting card, which upgrade as you play.
These disappear if you die, but you can unlock new decks and deck-based power-ups that give you a stronger advantage against your foes, each of which have different abilities.
It's really well thought out, beautiful to look at and fun to play. This is the fine-tuned version of the most popular and successful game Angry Birds.
In this game, you are to fight with the other Angry birds and you know how interesting it is to grab that experience. Play it and this should be your game for a long time as it is addictive!
Try to manipulate the pieces randomly thrown to the screen and create the interesting while definite shape out of those random pieces.
Enclose your creativity and craft something that is really out of this world. Give the direction to your controlled bird and pass through the various ups and downs.
Side to it you would be revolutionized with the amazing music playback that will also affect the flow of the bird.
Concluding towards the ending of this post it is all clear that you have finally got to know about the best iOS games for the November It is obvious that we could have missed some of the best available iOS games for this month and if you feel so then you are always welcomed to present us with that particular game through the comments box, we would modify our post and post your selected game after retrieval.
Anyhow this is about the changes that should be merely required as our team has worked hard to provide you with the complete best list of iOS games.
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However, your attacks rely on actions that only become available if fully charged by you matching certain items. P1 Select is a single-screen dungeon crawler with a twist.
At the bottom half of the screen is a basic maze, with its walls, monsters, bling, and an exit. At the top half is a player select grid.
As you move within the maze in turn-based fashion , the player selection shifts accordingly. This is, to put it mildly, perplexing. At first, P1 Select merrily smashes your brain out with a brick.
Even though the game has just nine screens, getting to the end seems like a daunting prospect. At some point, it just clicks. You figure out how to goad monsters, and better switch between players.
Then you can work on improving your strategy — a must, given that your high score is actually an average of recent runs. Thinky stuff, then, and all the better for it.
As ever, the basics involve using resources to buy towers that stem the flow of adversaries. Twinfold initially comes across a bit like iOS tile-sliding match classic Threes!
You move cards within a claustrophobic grid, aiming to match pairs and double their face value, and cards all sport expressions, imbuing them with the kind of personality typically absent from such games.
Very rapidly, though, you realize Twinfold has more in common with turn-based dungeon crawlers than puzzlers. Your aim is primarily to survive; and this requires you learn and master rules and powers that enable you to efficiently deal with enemies roaming the mazes that shift and change every time you gulp down an energy-giving yellow card.
Top stuff. Euclidean Skies takes the framework behind iOS classic Euclidean Lands and stretches it to breaking point.
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